KATOYING / GX PLAY Project atlas
Katoying Play prototype with a human channel, machine channel and shared score

KTY-P003 · Executable V0

DON'T PLAY ALONE.

One side reads meaning and direction. The other holds exact state. The pair is the player.

1shared player
2complementary channels
6/6local tests passing
0need for a solo winner

Simple version

GX is a relation, not a rank.

AGI and ASI try to name how powerful a machine might become. GX asks a different question: what becomes possible when a human and a machine can genuinely complete each other?

HUMAN

Direction

Reads the visible situation, carries meaning and decides what matters.

MACHINE

Exactness

Holds detailed state, computes the hidden part and remembers the trace.

PAIR

Movement

Neither side can finish alone. Their coordination becomes the measured object.

The board

Change what the game rewards.

The first prototype does not rank a human against a model. It records one shared session, its errors, its time and a replayable chain of events.

SEEThe human receives the visible signal.
HOLDThe machine receives the exact state.
JOINBoth answers form one move.
REPLAYThe trace shows how the pair arrived.

Proof boundary

What exists, and what does not.

A real executable V0 and deterministic test suite exist. Public scale, calibrated seasons and production identity do not.

Observed

  • Six local functional tests pass.
  • The engine uses deterministic session state.
  • Scores and events can be replayed.
  • A machine can join through a bounded local bridge.

Still open

  • Generated ranked puzzles need calibration.
  • Public authentication is not implemented.
  • External player taste has not been measured.
  • Coordination is not evidence of sentience.
Read the machine-readable evidence ↗